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	<title>Comments for Joulespersecond.com</title>
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	<link>http://www.joulespersecond.com</link>
	<description>Energy over time</description>
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		<title>Comment on Are there Android UX patterns? by sa pits</title>
		<link>http://www.joulespersecond.com/2010/05/are-there-android-ux-patterns/comment-page-1/#comment-3850</link>
		<dc:creator>sa pits</dc:creator>
		<pubDate>Sat, 30 Apr 2011 09:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulespersecond.com/?p=271#comment-3850</guid>
		<description>I have tested Gingerbread and its really fun. I think, i hated speed of android but with gingerbread its really good now.

sa pits 
Webmaster, ritani.com 
&lt;a href=&quot;http://www.ritani.com&quot; rel=&quot;nofollow&quot;&gt;engagement rings&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I have tested Gingerbread and its really fun. I think, i hated speed of android but with gingerbread its really good now.</p>
<p>sa pits<br />
Webmaster, ritani.com<br />
<a href="http://www.ritani.com" rel="nofollow">engagement rings</a></p>
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		<title>Comment on Are there Android UX patterns? by paul</title>
		<link>http://www.joulespersecond.com/2010/05/are-there-android-ux-patterns/comment-page-1/#comment-3739</link>
		<dc:creator>paul</dc:creator>
		<pubDate>Thu, 21 Apr 2011 16:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulespersecond.com/?p=271#comment-3739</guid>
		<description>Hi Mitchell,

This post was written over a year ago, so in that time there has been a lot of improvement in the quality of many Android apps, as well as with Android itself. Froyo was a big step forward. I haven&#039;t had the chance to use GIngerbread yet, but hopefully that&#039;s even more of an improvement.

Thanks,
Paul</description>
		<content:encoded><![CDATA[<p>Hi Mitchell,</p>
<p>This post was written over a year ago, so in that time there has been a lot of improvement in the quality of many Android apps, as well as with Android itself. Froyo was a big step forward. I haven&#8217;t had the chance to use GIngerbread yet, but hopefully that&#8217;s even more of an improvement.</p>
<p>Thanks,<br />
Paul</p>
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		<title>Comment on Are there Android UX patterns? by Mitchell Dawson</title>
		<link>http://www.joulespersecond.com/2010/05/are-there-android-ux-patterns/comment-page-1/#comment-3736</link>
		<dc:creator>Mitchell Dawson</dc:creator>
		<pubDate>Thu, 21 Apr 2011 14:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulespersecond.com/?p=271#comment-3736</guid>
		<description>@paul interesting link there. What are your views about froyo?</description>
		<content:encoded><![CDATA[<p>@paul interesting link there. What are your views about froyo?</p>
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		<title>Comment on Are there Android UX patterns? by Mitchell Dawson</title>
		<link>http://www.joulespersecond.com/2010/05/are-there-android-ux-patterns/comment-page-1/#comment-3730</link>
		<dc:creator>Mitchell Dawson</dc:creator>
		<pubDate>Wed, 20 Apr 2011 21:52:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulespersecond.com/?p=271#comment-3730</guid>
		<description>I needed some recommendations on android ux patterns. Thanks for pointing this out.


Mitchell Dawson 
Webmaster, supportsockshop.com 
&lt;a href=&quot;http://www.supportsockshop.com&quot; rel=&quot;nofollow&quot;&gt;compression stockings&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I needed some recommendations on android ux patterns. Thanks for pointing this out.</p>
<p>Mitchell Dawson<br />
Webmaster, supportsockshop.com<br />
<a href="http://www.supportsockshop.com" rel="nofollow">compression stockings</a></p>
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	<item>
		<title>Comment on Android Tip: Proper Pluralization by paul</title>
		<link>http://www.joulespersecond.com/2010/04/android-tip-proper-pluralization/comment-page-1/#comment-3321</link>
		<dc:creator>paul</dc:creator>
		<pubDate>Sun, 20 Mar 2011 17:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulespersecond.com/?p=227#comment-3321</guid>
		<description>Hi JC,

This post was written back in April of 2010. Good to know they got around to documenting it!</description>
		<content:encoded><![CDATA[<p>Hi JC,</p>
<p>This post was written back in April of 2010. Good to know they got around to documenting it!</p>
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		<title>Comment on Android Tip: Proper Pluralization by JC</title>
		<link>http://www.joulespersecond.com/2010/04/android-tip-proper-pluralization/comment-page-1/#comment-3287</link>
		<dc:creator>JC</dc:creator>
		<pubDate>Fri, 18 Mar 2011 22:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulespersecond.com/?p=227#comment-3287</guid>
		<description>Not sure when your article was written, but it is documented if you look at the plurals resources doc and not just the method details.  

Here is where everyone should be looking for these details: http://developer.android.com/guide/topics/resources/string-resource.html#Plurals</description>
		<content:encoded><![CDATA[<p>Not sure when your article was written, but it is documented if you look at the plurals resources doc and not just the method details.  </p>
<p>Here is where everyone should be looking for these details: <a href="http://developer.android.com/guide/topics/resources/string-resource.html#Plurals" rel="nofollow">http://developer.android.com/guide/topics/resources/string-resource.html#Plurals</a></p>
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		<title>Comment on Mobile apps: History repeating itself by Bill Lee</title>
		<link>http://www.joulespersecond.com/2010/12/mobile-apps-history-repeating-itself/comment-page-1/#comment-2436</link>
		<dc:creator>Bill Lee</dc:creator>
		<pubDate>Thu, 20 Jan 2011 00:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulespersecond.com/?p=394#comment-2436</guid>
		<description>I&#039;d been meaning, for a long time, to write about the whole native–&gt;web–&gt;native cycle. There are lots of technology cycles that come and go and come again; notably: centralized (mainframe)–&gt;distributed (desktop PC)–&gt;centralized (network servers/cloud computing)

Nothing gives control over a device than native control; by definition. Similarly, native access to a platform is &quot;closer to the metal&quot;, meaning there are fewer abstractions and layers to get to control and interact with the actual hardware. The performance demands of certain kinds of fast-action games will always seek lower levels of power and control.  

The downside is that native development requires a higher level of expertise that is only applicable to a single platform. This means a longer or more expensive time to market, or both... AND the solution is only good for one platform. 

So there is strong pressure for more common, standard platform/API definitions so that software can be developed to run across multiple kinds of devices. That means power and control sapping abstractions. It usually also means &quot;least common denominator&quot; solutions (that ignore device specific features of many devices). But time to market and the larger potential audience is hard to resist.

The increasing power of handheld mobile devices and power of HTML/JavaScript coincided with Apple&#039;s release of the iPhone without a native SDK, prompting a surge (and push) in relying on HTML/JS as the only &quot;application&quot; technology available for that platform.  This opened the eyes of many who never considered web technologies as a true application programming solution. This has helped push the efforts make HTML a _true_ programming platform, in its own right and accelerated the evolution to HTML5. 

Non-the-less native will always win in performance and control, especially over a standards constrained, heavy, abstracted technology like AJAX/HTML5. But there are pressures for the availability of both proprietary-native and abstract-standard technologies, each satisfying a different problem; and both often overlapping in appropriateness.</description>
		<content:encoded><![CDATA[<p>I&#8217;d been meaning, for a long time, to write about the whole native–&gt;web–&gt;native cycle. There are lots of technology cycles that come and go and come again; notably: centralized (mainframe)–&gt;distributed (desktop PC)–&gt;centralized (network servers/cloud computing)</p>
<p>Nothing gives control over a device than native control; by definition. Similarly, native access to a platform is &#8220;closer to the metal&#8221;, meaning there are fewer abstractions and layers to get to control and interact with the actual hardware. The performance demands of certain kinds of fast-action games will always seek lower levels of power and control.  </p>
<p>The downside is that native development requires a higher level of expertise that is only applicable to a single platform. This means a longer or more expensive time to market, or both&#8230; AND the solution is only good for one platform. </p>
<p>So there is strong pressure for more common, standard platform/API definitions so that software can be developed to run across multiple kinds of devices. That means power and control sapping abstractions. It usually also means &#8220;least common denominator&#8221; solutions (that ignore device specific features of many devices). But time to market and the larger potential audience is hard to resist.</p>
<p>The increasing power of handheld mobile devices and power of HTML/JavaScript coincided with Apple&#8217;s release of the iPhone without a native SDK, prompting a surge (and push) in relying on HTML/JS as the only &#8220;application&#8221; technology available for that platform.  This opened the eyes of many who never considered web technologies as a true application programming solution. This has helped push the efforts make HTML a _true_ programming platform, in its own right and accelerated the evolution to HTML5. </p>
<p>Non-the-less native will always win in performance and control, especially over a standards constrained, heavy, abstracted technology like AJAX/HTML5. But there are pressures for the availability of both proprietary-native and abstract-standard technologies, each satisfying a different problem; and both often overlapping in appropriateness.</p>
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		<title>Comment on Android Tip: Proper Pluralization by HannaH</title>
		<link>http://www.joulespersecond.com/2010/04/android-tip-proper-pluralization/comment-page-1/#comment-1926</link>
		<dc:creator>HannaH</dc:creator>
		<pubDate>Wed, 08 Dec 2010 23:19:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulespersecond.com/?p=227#comment-1926</guid>
		<description>Why only two choices for count, &quot;one&quot; and &quot;other&quot;. It seems obvious that &quot;none&quot; is another useful case.</description>
		<content:encoded><![CDATA[<p>Why only two choices for count, &#8220;one&#8221; and &#8220;other&#8221;. It seems obvious that &#8220;none&#8221; is another useful case.</p>
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		<title>Comment on Android&#8217;s Dashboard pattern and screen changes by Ken</title>
		<link>http://www.joulespersecond.com/2010/08/androids-dashboard-pattern-and-screen-changes/comment-page-1/#comment-1241</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Tue, 05 Oct 2010 13:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulespersecond.com/?p=358#comment-1241</guid>
		<description>I agree, I love landscape mode.  The EVO is more comfortable to hold this way too.  It kinda bothers me that HTC Sense UI doesn&#039;t support landscape mode.  What I mean is that the desktop and the menus (like &quot;Settings&quot;) cannot be used in landscape.  Kinda lame.  Why no love for landscape?</description>
		<content:encoded><![CDATA[<p>I agree, I love landscape mode.  The EVO is more comfortable to hold this way too.  It kinda bothers me that HTC Sense UI doesn&#8217;t support landscape mode.  What I mean is that the desktop and the menus (like &#8220;Settings&#8221;) cannot be used in landscape.  Kinda lame.  Why no love for landscape?</p>
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		<title>Comment on Android Tip: Proper Pluralization by Morticae</title>
		<link>http://www.joulespersecond.com/2010/04/android-tip-proper-pluralization/comment-page-1/#comment-622</link>
		<dc:creator>Morticae</dc:creator>
		<pubDate>Tue, 03 Aug 2010 19:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulespersecond.com/?p=227#comment-622</guid>
		<description>This is a good start, but doesn&#039;t really help for a lot of languages.  Lots of languages have non-romance-language plural rules, multiple kinds of plurals, gender agreement, etc.

I&#039;ll never understand why Google and Apple put people who apparently don&#039;t understand linguistics in charge of these libraries.</description>
		<content:encoded><![CDATA[<p>This is a good start, but doesn&#8217;t really help for a lot of languages.  Lots of languages have non-romance-language plural rules, multiple kinds of plurals, gender agreement, etc.</p>
<p>I&#8217;ll never understand why Google and Apple put people who apparently don&#8217;t understand linguistics in charge of these libraries.</p>
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